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Subnautica cyclops5/31/2023 Powercells charge speed (about 1% every 30 seconds by default). Start docking key (letter "o" by default, only works when manual docking is enabled). Manual or automatic docking (automatic by default). Auto docking trigger range (13 meters by default). Here's the list of what you can configure: Most settings can be changed directly from the settings menu while in game (default key to open the menu is F7). => the first autopilot mode for the Cyclops, proving that this submarine movements can be scripted. => the first modded base piece for Subnautica, proving that custom base pieces are possible. This mod represent two new proof of concepts, as it implements: If your Cyclops gets stuck for more than 30 seconds during docking or undocking animations you can press exit key 3 times to abort. To undock your Cyclops, simply start the engine and press exit key (E by default). When the Cyclops is docked, its powercells will charge up if the base has some energy. Simply get your Cyclops close enough to the Cyclops Docking Hatch base piece (default range is 13 meters) and the autopilot mode will take control of the Cyclops for you to dock it. Same as the installation instructions, just start at step 3.Īt step 4 it will ask if you want to replace files, say Yes. Installation instructions (for legacy version of Subnautica) :Ģ) Install legacy version (not latest version) of SML Helper from this link.ģ) Download version 1.1.2 of this mod (do not download latest version), and extract the archive ( it will give you a folder called CyclopsDockingMod, with various files in it).Ĥ) Move the folder CyclopsDockingMod inside folder " /Subnautica/QMods". Installation instructions (for regular version of Subnautica) :ģ) Download latest version of this mod, and extract the archive ( it will give you a folder called CyclopsDockingMod, with various files in it).Ĥ) Move the folder CyclopsDockingMod inside folder " /Subnautica/BepInEx/plugins".
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